fledge_input
Action-based input system for Fledge games. Maps keyboard, mouse, and gamepad inputs to named actions.
Installation
dependencies:
fledge_input: ^0.2.1
Quick Start
import 'package:flutter/services.dart';
import 'package:fledge_ecs/fledge_ecs.dart';
import 'package:fledge_input/fledge_input.dart';
enum Actions { jump, move, attack }
final inputMap = InputMap.builder()
.bindKey(LogicalKeyboardKey.space, ActionId.fromEnum(Actions.jump))
.bindWasd(ActionId.fromEnum(Actions.move))
.bindGamepadButton('a', ActionId.fromEnum(Actions.jump))
.bindLeftStick(ActionId.fromEnum(Actions.move))
.build();
final app = App()
..addPlugin(InputPlugin.simple(
context: InputContext(name: 'default', map: inputMap),
));
// Wrap your Flutter game widget with InputWidget.
InputWidget(
world: app.world,
child: GameWidget(app: app),
);
Documentation
See the Fledge documentation site for guides, API reference, and advanced usage.
License
Apache 2.0 - See LICENSE for details.
Libraries
- fledge_input
- Input handling plugin for the Fledge ECS game framework.