setScreenSize static method
void
setScreenSize(
- dynamic context,
- dynamic constraints,
- dynamic currentOrientation
Implementation
static void setScreenSize(
BuildContext context,
BoxConstraints constraints,
Orientation currentOrientation,
) {
boxConstraints = constraints;
orientation = currentOrientation;
width = MediaQuery.of(context).size.width;
height = MediaQuery.of(context).size.height;
aspectRatio = constraints.constrainDimensions(width, height).aspectRatio;
pixelRatio = _ambiguate(WidgetsBinding.instance)!.window.devicePixelRatio;
blockHorizontal = boxConstraints.maxWidth / 100;
blockVertical = boxConstraints.maxHeight / 100;
if (kIsWeb) {
deviceType = FLDeviceType.web;
} else {
switch (defaultTargetPlatform) {
case TargetPlatform.android:
deviceType = FLDeviceType.android;
break;
case TargetPlatform.iOS:
deviceType = FLDeviceType.ios;
break;
case TargetPlatform.windows:
deviceType = FLDeviceType.windows;
break;
case TargetPlatform.macOS:
deviceType = FLDeviceType.mac;
break;
case TargetPlatform.linux:
deviceType = FLDeviceType.linux;
break;
case TargetPlatform.fuchsia:
deviceType = FLDeviceType.fuchsia;
break;
}
}
if (width >= 1300) {
screenType = FLScreenType.desktop;
} else if (width < 1300 && width >= 650) {
screenType = FLScreenType.tablet;
} else {
screenType = FLScreenType.mobile;
}
}