linearFromSrgb function
A colour picked on screen, as the linear RGBA a vertex colour is.
For vertex colours, not for baseColor. The two are on opposite sides
of the curve: a material's tint is sRGB-encoded and every shader converts
it, while a vertex colour is linear, as glTF's COLOR_0 is, and goes into
the lighting as it stands. A green picked in a paint program and written
straight into a vertex comes out pale, which is what a game building its
scenery out of painted shapes finds first. Alpha is linear on both sides
and passes through.
Implementation
Vector4 linearFromSrgb(double r, double g, double b, [double a = 1.0]) =>
Vector4(srgbToLinear(r), srgbToLinear(g), srgbToLinear(b), a);