GPUBindGroupEntry.buffer constructor
GPUBindGroupEntry.buffer({
- int binding,
- GPUBufferBinding resource,
A slice of a buffer at binding.
The IDL types resource as a union of three unrelated things, so this is
three constructors for the reason GPUBindGroupLayoutEntry is three: a
union typed as JSAny accepts anything at all, including the texture a
caller meant to put in the next slot.
Implementation
external factory GPUBindGroupEntry.buffer({
int binding,
GPUBufferBinding resource,
});