sendMotion method

Future<void> sendMotion(
  1. MotionEvent motion, {
  2. required Point<int> pos,
  3. InputSource? inputSource,
  4. bool debug = false,
})

Implementation

Future<void> sendMotion(
  MotionEvent motion, {
  required Point<int> pos,
  InputSource? inputSource,
  bool debug = false,
}) async {
  await exec(_makeMotion(motion, pos: pos, inputSource: inputSource), debug: debug);
}