sendMotion method
Future<void>
sendMotion(
- MotionEvent motion, {
- required Point<
int> pos, - InputSource? inputSource,
- bool debug = false,
Implementation
Future<void> sendMotion(
MotionEvent motion, {
required Point<int> pos,
InputSource? inputSource,
bool debug = false,
}) async {
await exec(_makeMotion(motion, pos: pos, inputSource: inputSource), debug: debug);
}