updateTexture method
Implementation
Future<void> updateTexture(FlutterAngleTexture texture, [WebGLTexture? sourceTexture]) async {
if(_disposed) return;
updateSource(texture,sourceTexture);
// If we have an iOS EGL surface created from IOSurface, use it
if (_useSurface && texture.surfaceId != nullptr) {
_libEGL!.eglSwapBuffers(_display, texture.surfaceId!);
}
else{
_rawOpenGl.glBindFramebuffer(GL_FRAMEBUFFER, 0);
if(Platform.isIOS){
_rawOpenGl.glFlush();
}
assert(_activeFramebuffer != null, 'There is no active FlutterGL Texture to update');
}
if (!Platform.isAndroid) {
await _channel.invokeMethod('textureFrameAvailable', {"textureId": texture.textureId});
}
}