fxaa_vertex_shader property

String fxaa_vertex_shader
final

Implementation

final fxaa_vertex_shader = """
#version 300 es
layout (location = 0) in vec4 Position;
layout (location = 1) in vec2 TextureCoords;
out vec2 TextureCoordsVarying;

void main () {
    gl_Position = Position;
    TextureCoordsVarying = TextureCoords;
}
""";