vertex_shader_android property

String vertex_shader_android
final

Implementation

final vertex_shader_android = """
#version 300 es
precision mediump float;

layout (location = 0) in vec4 Position;
layout (location = 1) in vec2 TextureCoords;
out vec2 TextureCoordsVarying;
uniform mat4 matrix;

void main () {
    gl_Position = matrix * Position;
    TextureCoordsVarying = TextureCoords;
}
""";