updateTexture method

Future<void> updateTexture(
  1. FlutterAngleTexture texture, [
  2. WebGLTexture? sourceTexture
])

Implementation

Future<void> updateTexture(FlutterAngleTexture texture, [WebGLTexture? sourceTexture]) async {
  updateSource(texture,sourceTexture);
  if (sourceTexture == null) {
    texture.rawOpenGl.glFlush();
  }
}