updateTexture method
Implementation
Future<void> updateTexture(FlutterAngleTexture texture, [WebGLTexture? sourceTexture]) async {
updateSource(texture,sourceTexture);
if (sourceTexture == null) {
texture.rawOpenGl.glFlush();
}
}
Future<void> updateTexture(FlutterAngleTexture texture, [WebGLTexture? sourceTexture]) async {
updateSource(texture,sourceTexture);
if (sourceTexture == null) {
texture.rawOpenGl.glFlush();
}
}