bindFramebuffer method
Implementation
void bindFramebuffer(int target, Framebuffer? framebuffer){
startCheck("bindFramebuffer");
glBindFramebuffer(_gl, target, framebuffer?.id);
checkError('bindFramebuffer');
}
void bindFramebuffer(int target, Framebuffer? framebuffer){
startCheck("bindFramebuffer");
glBindFramebuffer(_gl, target, framebuffer?.id);
checkError('bindFramebuffer');
}