bindRenderbuffer method
Implementation
void bindRenderbuffer(int target, Renderbuffer? framebuffer){
startCheck("bindRenderbuffer");
glBindRenderbuffer(_gl, target, framebuffer?.id);
checkError('bindRenderbuffer');
}
void bindRenderbuffer(int target, Renderbuffer? framebuffer){
startCheck("bindRenderbuffer");
glBindRenderbuffer(_gl, target, framebuffer?.id);
checkError('bindRenderbuffer');
}