uniform2ui method

void uniform2ui(
  1. UniformLocation? location,
  2. int v0,
  3. int v1
)

Implementation

void uniform2ui(UniformLocation? location, int v0, int v1){
  startCheck("uniform2ui");
  glUniform2ui(_gl, location?.id, v0, v1);
  checkError('uniform2ui');
}