uniform2ui method
Implementation
void uniform2ui(UniformLocation? location, int v0, int v1){
startCheck("uniform2ui");
glUniform2ui(_gl, location?.id, v0, v1);
checkError('uniform2ui');
}
void uniform2ui(UniformLocation? location, int v0, int v1){
startCheck("uniform2ui");
glUniform2ui(_gl, location?.id, v0, v1);
checkError('uniform2ui');
}