uniform4f method

void uniform4f(
  1. UniformLocation location,
  2. double x,
  3. double y,
  4. double z,
  5. double w,
)

Implementation

void uniform4f(UniformLocation location, double x, double y, double z, double w){
  startCheck("uniform4f");
  glUniform4f(_gl, location.id, x, y, z,w);
  checkError('uniform4f');
}