lua_sethook method

void lua_sethook(
  1. Pointer<lua_State> L,
  2. lua_Hook func,
  3. int mask,
  4. int count,
)

Implementation

void lua_sethook(
  ffi.Pointer<lua_State> L,
  lua_Hook func,
  int mask,
  int count,
) {
  return _lua_sethook(L, func, mask, count);
}