fireSingleRocket method
void
fireSingleRocket(
{ - Color? color,
- Color? rocketColor,
})
Implementation
void fireSingleRocket({Color? color, Color? rocketColor}) {
if (_disposed) return;
final colorList = List<Color>.from(colors);
colorList.shuffle();
flameGame.launchRocket(
colors: [color ?? colorList.first],
rocketColor: rocketColor ?? this.rocketColor,
minExplosionDuration: minExplosionDuration,
maxExplosionDuration: maxExplosionDuration,
minParticleCount: minParticleCount,
maxParticleCount: maxParticleCount,
fadeOutDuration: fadeOutDuration,
);
}