SequenceEffect class final

Explicit effect that drives several child effects on one timeline.

Inheritance

Constructors

SequenceEffect(SequenceSpec spec, {MotionTrigger activation = MotionTrigger.onMount})
Creates a timeline effect from spec that responds to activation.

Properties

activation → MotionTrigger
Trigger that starts this timeline.
final
controller → AnimationController?
The engine-owned controller available to concrete explicit effects.
no setterinherited
curve → Curve
no setteroverride
duration → Duration
no setteroverride
hashCode → int
The hash code for this object.
no setterinherited
preferredDriver → MotionDriver
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
spec → SequenceSpec
Timeline configuration driven by this effect.
final
trigger → MotionTrigger
Which trigger starts this effect. Defaults to MotionTrigger.onMount.
no setteroverride

Methods

attach(MotionContext context) → void
override
dispose() → void
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
play({required MotionTrigger trigger}) → void
override
tick(Duration elapsed) → void
override
toRender() → MotionRender
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited