FluxMotionController class
Controls the playback of one attached Flux Motion widget.
A controller can be attached to only one widget at a time. Playback methods are safe to call while detached and become no-ops until a widget attaches.
Constructors
- FluxMotionController()
- Creates a controller that can be passed to a Flux Motion widget.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAttached → bool
-
Whether this controller is currently attached to a mounted widget.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
attach(
{required Object owner, required VoidCallback play, required VoidCallback stop, required VoidCallback reset, required VoidCallback replay}) → void - Attaches widget-owned playback callbacks to this controller.
-
detach(
Object owner) → void -
Detaches callbacks owned by
owner. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
play(
) → void - Starts the motion using the trigger configured by the attached widget.
-
replay(
) → void - Returns the motion to its initial frame and starts it from the beginning.
-
reset(
) → void - Stops playback and returns the motion to its initial frame.
-
stop(
) → void - Stops playback at its current frame.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited