markGpuEnd method
Marks the end of GPU work.
Implementation
@override
void markGpuEnd(dynamic _) {
if (_beganThisFrame) {
gl.glEndQuery(angle.GL_TIME_ELAPSED_EXT);
}
}
Marks the end of GPU work.
@override
void markGpuEnd(dynamic _) {
if (_beganThisFrame) {
gl.glEndQuery(angle.GL_TIME_ELAPSED_EXT);
}
}