markGpuEnd method
Marks the end of GPU work.
Implementation
@override
void markGpuEnd(dynamic _) {
_frame++;
_pendingFinish = (_frame % _stride == 0);
}
Marks the end of GPU work.
@override
void markGpuEnd(dynamic _) {
_frame++;
_pendingFinish = (_frame % _stride == 0);
}