invViewRotation3x3 method
Returns the 3×3 inverse view rotation (camera → world), column-major.
Handy for skydome lookups.
Implementation
List<double> invViewRotation3x3() {
final R = rotation; // already camera -> world
return <double>[
R.row0.x,
R.row1.x,
R.row2.x,
R.row0.y,
R.row1.y,
R.row2.y,
R.row0.z,
R.row1.z,
R.row2.z,
];
}