projectionMatrix method
Matrix4
projectionMatrix()
Column-major OpenGL projection built from intrinsics. Uses ndcYSign to control vertical orientation.
Implementation
Matrix4 projectionMatrix() {
final fovX = (2 * fx) / width;
final fovY = ndcYSign * (2 * fy) / height;
final a = zfar / (zfar - znear);
final b = -(zfar * znear) / (zfar - znear);
return Matrix4(
fovX,
0,
0,
0,
0,
fovY,
0,
0,
0,
0,
a,
1,
0,
0,
b,
0,
);
}