SplatSource class
Manages the GPU texture representation of Gaussian splat data.
This class handles the conversion of raw splat data into a WebGL texture optimized for rendering. Each splat is packed into 5 consecutive RGBA pixels in the texture, containing position, rotation, scale, color, and spherical harmonics coefficients.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- splatCount ↔ int
-
Total number of splats currently stored in the texture.
getter/setter pair
- texHeight ↔ int
-
Current height of the texture in pixels, calculated based on splat count.
getter/setter pair
- texture ↔ WebGLTexture?
-
The WebGL texture containing the packed splat data.
getter/setter pair
- texWidth ↔ int
-
Fixed width of the texture in pixels.
getter/setter pair
Methods
-
dispose(
RenderingContext gl) → void - Releases all GPU resources and resets the state.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
upload(
RenderingContext gl, Uint8List buffer) → void - Uploads splat data from a binary buffer to a WebGL texture.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited