loadAsset method
Loads an asset as bytes from the given path
The path should be relative to the assets directory Example: 'models/demo.bin' or 'assets/models/demo.bin'
Throws:
AssetNotFoundException
if asset doesn't exist- Exception for other loading errors
Implementation
@override
Future<Uint8List> loadAsset(String path) async {
try {
// LargeFileHandler doesn't return bytes, it copies files
// For the AssetLoader interface, we need to read after copy
// But this is still memory-intensive for large files
// Better approach: change AssetSourceHandler to use copyAssetToLocalStorage directly
throw UnimplementedError(
'FlutterAssetLoader.loadAsset() is deprecated for large files. '
'Use copyAssetToFile() instead or call LargeFileHandler directly.'
);
} catch (e) {
throw Exception('Failed to load asset: $path - $e');
}
}