rotatePoint method
CustomPoint<double>
rotatePoint(
- CustomPoint<
double> mapCenter, - CustomPoint<
double> point, { - bool counterRotation = true,
Implementation
CustomPoint<double> rotatePoint(
CustomPoint<double> mapCenter,
CustomPoint<double> point, {
bool counterRotation = true,
}) {
final counterRotationFactor = counterRotation ? -1 : 1;
final m = Matrix4.identity()
..translate(mapCenter.x, mapCenter.y)
..rotateZ(rotationRad * counterRotationFactor)
..translate(-mapCenter.x, -mapCenter.y);
final tp = MatrixUtils.transformPoint(m, Offset(point.x, point.y));
return CustomPoint(tp.dx, tp.dy);
}