InteractiveLayerState<T extends StatefulWidget, C extends ChangeNotifier> class abstract

Abstract State class for interactive layers that use a controller.

Handles initialization, updates, and disposal of the controller. T is the StatefulWidget type. C is the Controller type (must be disposable).

Inheritance

Constructors

InteractiveLayerState()

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
controller ↔ C
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → T
The current configuration.
no setterinherited
widgetController → C?
Override to return the controller passed in widget parameters (may be null).
no setter

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
createDefaultController() → C
Override to create a default controller if none is provided.
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
disposeControllersIfNeeded() → void
initControllers() → void
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onInitController(C controller) → void
Called when the controller is initialized (first time or reset). Use this to set options, initial data, etc.
onUpdateController(C controller) → void
Called when the widget updates. Use this to update options on the existing controller.
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited