ObservableState class final
Marks an owned state factory whose return type must be an
ObservableObject.
This has the same lifecycle behavior and options as PlainState, while adding a generator-time check that the state itself is observable.
- Inheritance
-
- Object
- StateAnnotation
- ObservableState
Constructors
- ObservableState({String? name, bool autoDispose = true})
-
const
Properties
- autoDispose → bool
-
Whether generated lifecycle code calls an available zero-argument
dispose()method on this state.finalinherited - hashCode → int
-
The hash code for this object.
no setterinherited
- name → String?
-
The name injected into the generated
buildmethod.finalinherited - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited