Status class

Game status and telemetry

Constructors

Status({required int game, required int round, required bool turn, required int hand, required int floor, required List<int> seed})
const
Status.fromRef(Status data)
factory

Properties

floor int
final
game int
final
hand int
final
hashCode int
The hash code for this object.
no setteroverride
round int
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
seed List<int>
final
turn bool
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
override