ResourceProperty class Scene graph

A document resource reference property (geometry, material, texture, environment).

Inheritance

Constructors

ResourceProperty({required String resourceKind, String? group, List<String> formerNames = const [], bool transient = false, List<PropertyConstraint<Object>> extra = const []})
const

Properties

extra → List<PropertyConstraint<Object>>
Additional declared constraints beyond the named arguments.
final
formerNames → List<String>
Prior names of this property, accepted when loading older documents.
finalinherited
group → String?
The collapsible inspector section this property belongs to.
finalinherited
hashCode → int
The hash code for this object.
no setterinherited
resourceKind → String
The referenced resource kind, so an editor can filter the picker.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
transient → bool
Schema-visible but never persisted (runtime state, or code-provided).
finalinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited