NodePoseTarget class final

Adapts a Node's world transform to the simulation's pose seam.

Scale is not simulated; written poses compose with unit scale and the node's parent chain absorbs the difference through the global setter.

Implemented types

Constructors

NodePoseTarget(Node node)

Properties

hashCode → int
The hash code for this object.
no setterinherited
node → Node
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
worldRotation → Quaternion
no setteroverride
worldTranslation → Vector3
no setteroverride

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setWorldPose(Vector3 translation, Quaternion rotation) → void
Writes a simulated pose back. Backends call this from their interpolate step for dynamic bodies.
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited