PostProcessSettings class Rendering

Built-in post-processing settings for a Scene.

Reachable through Scene.postProcess. Every effect is off by default, so a fresh scene does no extra post-processing work. Turn an effect on and adjust its fields to change the final image.

Constructors

PostProcessSettings()

Properties

bloom → BloomSettings
Bright areas blooming into their surroundings, added in HDR before tone mapping.
final
chromaticAberration → ChromaticAberrationSettings
Channel separation toward the edges, sampled before grading.
final
colorGrading → ColorGradingSettings
Color grading applied to the linear HDR scene color before tone mapping.
final
customEffects → List<PostEffect>
User-authored custom effects, run in list order at their chosen insertion point (see PostEffect).
final
filmGrain → FilmGrainSettings
Animated noise applied after tone mapping.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
vignette → VignetteSettings
Edge darkening applied after tone mapping.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited