SceneRaycastHit class Picking and input

A render-geometry intersection from raycastNode (or Scene.raycast).

Constructors

SceneRaycastHit({required Node node, required double distance, required Vector3 worldPoint, required Vector3 worldNormal, required Vector2? uv, required Vector3 barycentrics, required int triangleIndex, required int primitiveIndex})
Creates a hit record.

Properties

barycentrics → Vector3
Barycentric weights of the hit inside its triangle, ordered to match the triangle's vertex order.
final
distance → double
Distance from the ray origin to worldPoint, measured along the normalized ray direction.
final
hashCode → int
The hash code for this object.
no setterinherited
node → Node
The node whose mesh was hit.
final
primitiveIndex → int
The index of the hit MeshPrimitive within the node's mesh.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
triangleIndex → int
The index of the hit triangle within its primitive's index/vertex stream.
final
uv → Vector2?
The interpolated texture coordinate at the hit, or null when the mesh carries no UV data (never a silent zero).
final
worldNormal → Vector3
The geometric (triangle face) normal at the hit, world space, unit length, oriented to face the ray origin.
final
worldPoint → Vector3
The intersection point, world space.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited