TextureTransform class Materials

A texture-coordinate transform applied before sampling a material slot.

The transform follows glTF's KHR_texture_transform order. scale is applied first, followed by rotation around the origin and offset.

Constructors

TextureTransform({Vector2? offset, Vector2? scale, double rotation = 0.0})
Creates a texture transform, identity when all arguments are omitted.

Properties

hashCode → int
The hash code for this object.
no setterinherited
isIdentity → bool
Whether this transform leaves UV coordinates unchanged.
no setter
offset ↔ Vector2
Translation in UV coordinates.
getter/setter pair
rotation ↔ double
Counter-clockwise rotation in radians.
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scale ↔ Vector2
Per-axis UV scale.
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited