RaycastHit class Physics

The closest collider intersected by a Ray, or one entry of a raycast-all result list.

worldPoint is origin + direction.normalized() * distance. worldNormal points out of the hit collider (opposite the ray's direction of travel). distance is positive and measured along the normalized direction. Ray is vector_math's class; backends normalize its direction internally.

Implementers

Constructors

RaycastHit({required Node node, required Component collider, required Vector3 worldPoint, required Vector3 worldNormal, required double distance})

Properties

collider → Component
The specific collider that was hit, in case the node carries more than one.
final
distance → double
final
hashCode → int
The hash code for this object.
no setterinherited
node → Node
The node whose collider was hit.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
worldNormal → Vector3
final
worldPoint → Vector3
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited