BloomSettings class Rendering

Makes bright areas bleed light into their surroundings. Computed in a chain of HDR passes and added back to the scene before tone mapping.

Constructors

BloomSettings()

Properties

enabled ↔ bool
Whether bloom runs. Off by default.
getter/setter pair
fireflySuppression ↔ bool
Whether an isolated extreme pixel is weighted down against its neighbors before it blooms, so a mirror glint of a small, intense light cannot flood the frame or strobe as it moves. A uniformly bright region, however intense, keeps its full bloom.
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
highlight ↔ double
The brightness a source pixel softly compresses toward before it blooms, so an extreme highlight cannot flood the frame. Values well below it pass nearly unchanged. 0 turns compression off.
getter/setter pair
intensity ↔ double
How strongly the bloom is added back to the scene. 0 is none.
getter/setter pair
lensFlare → LensFlareSettings
Screen-space lens flares, generated inside the bloom chain. Only run while bloom is enabled.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scatter ↔ double
Spread of the blur, from 0 to 1. Higher values bloom wider.
getter/setter pair
threshold ↔ double
HDR brightness above which a pixel starts to bloom.
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited