sceneColorSampleBoundsExpansion property

  1. @override
double? get sceneColorSampleBoundsExpansion

Maximum local-space distance sampled beyond the current surface.

Null means the shader may sample anywhere on screen. Unknown sampling is kept unbounded so it cannot skip an accumulated scene-color capture.

Implementation

@override
double? get sceneColorSampleBoundsExpansion => _sceneColorReach;