debugViews property

bool debugViews
final

Whether the fragment shader defines FLUTTER_SCENE_DEBUG_VIEWS, includes material_debug.glsl, and selects its output through DebugViewOutput(), so the scene's surface debug views can show its resolved surface. Defaults to false, in which case an active view draws this material through the engine's fallback debug shader (geometry and identity channels only).

Implementation

final bool debugViews;