CapturedDraw.fromJson constructor
Rebuilds a draw from toJson output. Shader objects are not restored; their names are.
Implementation
factory CapturedDraw.fromJson(Map<String, Object?> json) => CapturedDraw(
passIndex: json['pass'] as int,
order: json['order'] as int,
phase: _enumByName(DrawPhase.values, json['phase']) ?? DrawPhase.other,
vertexCount: json['vertexCount'] as int,
instanceCount: json['instanceCount'] as int,
indexed: json['indexed'] as bool? ?? false,
batchedItems: json['batchedItems'] as int? ?? 1,
batchBreak:
_enumByName(BatchBreakReason.values, json['batchBreak']) ??
BatchBreakReason.none,
uniformBlocks: [
for (final block in (json['uniformBlocks'] as List? ?? const []))
CapturedUniformBlock.fromJson((block as Map).cast<String, Object?>()),
],
nodePath: json['node'] as String?,
materialType: json['material'] as String?,
materialSource: json['materialSource'] as String?,
geometryType: json['geometry'] as String?,
pipelineId: json['pipeline'] as int?,
vertexShaderName: json['vertexShader'] as String?,
fragmentShaderName: json['fragmentShader'] as String?,
);