CapturedDraw constructor
CapturedDraw({
- required int passIndex,
- required int order,
- required DrawPhase phase,
- required int vertexCount,
- required int instanceCount,
- required bool indexed,
- required int batchedItems,
- required BatchBreakReason batchBreak,
- required List<
CapturedUniformBlock> uniformBlocks, - String? nodePath,
- String? materialType,
- String? materialSource,
- Shader? vertexShader,
- Shader? fragmentShader,
- int? pipelineId,
- String? geometryType,
- String? vertexShaderName,
- String? fragmentShaderName,
Implementation
CapturedDraw({
required this.passIndex,
required this.order,
required this.phase,
required this.vertexCount,
required this.instanceCount,
required this.indexed,
required this.batchedItems,
required this.batchBreak,
required this.uniformBlocks,
this.nodePath,
this.materialType,
this.materialSource,
this.vertexShader,
this.fragmentShader,
this.pipelineId,
this.geometryType,
String? vertexShaderName,
String? fragmentShaderName,
}) : _vertexShaderName = vertexShaderName,
_fragmentShaderName = fragmentShaderName;