material property

PreprocessedMaterial get material

The projecting material. Its decal_inverse mat4 and decal_fade float parameters are written by this node.

Implementation

PreprocessedMaterial get material => _material;
set material (PreprocessedMaterial value)

Implementation

set material(PreprocessedMaterial value) {
  if (identical(value, _material)) return;
  _material = value;
  mesh?.primitives.first.material = value;
  _writeParameters();
}