DepthConflict class Rendering
Two surfaces whose visible winner changes when the depth mapping changes by an amount too small to move anything on screen: surfaces that flicker against each other (z-fighting) as the camera moves.
Constructors
Properties
- bounds → Rect
-
Where the conflict shows, as fractions of the probe image (origin top
left).
final
- distance → double
-
About how far from the camera the conflict shows, in world units: where
the view ray through its pixels meets the nearer surface's bounds.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- nodeA → Node?
-
One of the two nodes, or null when its item has no node.
final
- nodeB → Node?
-
The other node.
final
- pixelCount → int
-
How many probe pixels changed hands between the two.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
describe(
) → String - One line naming the pair, its size on screen, and its distance.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited