OrthographicCamera constructor
OrthographicCamera({
- OrthographicProjection? projection,
- Vector3? position,
- Vector3? target,
- Vector3? up,
Creates an OrthographicCamera. Defaults match PerspectiveCamera (eye
at (0, 0, -5) looking at the origin, +Y up) with a default
OrthographicProjection.
Implementation
OrthographicCamera({
OrthographicProjection? projection,
Vector3? position,
Vector3? target,
Vector3? up,
}) : projection = projection ?? OrthographicProjection(),
position = position ?? Vector3(0, 0, -5),
target = target ?? Vector3(0, 0, 0),
up = up ?? Vector3(0, 1, 0);