ShaderSource class final Debugging and profiling
The compiled output for one backend.
Constructors
- ShaderSource({required ShaderBackend backend, required Uint8List bytes})
-
const
Properties
- backend → ShaderBackend
-
final
- bytes → Uint8List
-
The raw compiled bytes: UTF-8 source text for a textual backend, SPIR-V
for Vulkan.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- text → String?
-
The source text, or null for a binary backend.
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited