ShaderSource class final Debugging and profiling

The compiled output for one backend.

Constructors

ShaderSource({required ShaderBackend backend, required Uint8List bytes})
const

Properties

backend → ShaderBackend
final
bytes → Uint8List
The raw compiled bytes: UTF-8 source text for a textual backend, SPIR-V for Vulkan.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
text → String?
The source text, or null for a binary backend.
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited