SpotShadowInfo class Rendering
Where the frame's spot shadows live in the shared shadow atlas (the
texture under kShadowMapBlackboardKey): one square tile per casting spot,
after the directional cascades, holding window-space depth in red.
Constructors
-
SpotShadowInfo({required List<
Matrix4> matrices, required int firstTile, required int totalTiles, required int tileResolution}) -
Creates the layout record for one frame's spot shadows.
const
Properties
- firstTile → int
-
Atlas tile index of slot 0; slot
iis tilefirstTile + i.final - hashCode → int
-
The hash code for this object.
no setterinherited
-
matrices
→ List<
Matrix4> -
World to clip matrix of each casting spot, in shadow slot order.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- tileResolution → int
-
Edge length of a tile in texels.
final
- totalTiles → int
-
Tiles across the atlas (its width is
totalTiles * tileResolution).final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited