Input$LoyaltySettingsPrelevelInput constructor

Input$LoyaltySettingsPrelevelInput({
  1. String? name,
  2. Input$PictureInput? picture,
  3. int? lossAmount,
  4. int? period,
  5. int? lossPoints,
  6. int? turnoverPoints,
  7. bool? turnoverGoalEnabled,
  8. bool? frequencyGoalEnabled,
  9. int? inactivityCycle,
  10. Input$LoyaltySettingsPrelevelPerksInput? perks,
  11. String? color,
  12. Input$LoyaltySettingsOnsiteConverterSetPrelevelInput? onsiteConverter,
  13. Input$PictureInput? cardPicture,
  14. List<Input$PrelevelTranslationInput>? translation,
})

Implementation

factory Input$LoyaltySettingsPrelevelInput({
  String? name,
  Input$PictureInput? picture,
  int? lossAmount,
  int? period,
  int? lossPoints,
  int? turnoverPoints,
  bool? turnoverGoalEnabled,
  bool? frequencyGoalEnabled,
  int? inactivityCycle,
  Input$LoyaltySettingsPrelevelPerksInput? perks,
  String? color,
  Input$LoyaltySettingsOnsiteConverterSetPrelevelInput? onsiteConverter,
  Input$PictureInput? cardPicture,
  List<Input$PrelevelTranslationInput>? translation,
}) =>
    Input$LoyaltySettingsPrelevelInput._({
      if (name != null) r'name': name,
      if (picture != null) r'picture': picture,
      if (lossAmount != null) r'lossAmount': lossAmount,
      if (period != null) r'period': period,
      if (lossPoints != null) r'lossPoints': lossPoints,
      if (turnoverPoints != null) r'turnoverPoints': turnoverPoints,
      if (turnoverGoalEnabled != null)
        r'turnoverGoalEnabled': turnoverGoalEnabled,
      if (frequencyGoalEnabled != null)
        r'frequencyGoalEnabled': frequencyGoalEnabled,
      if (inactivityCycle != null) r'inactivityCycle': inactivityCycle,
      if (perks != null) r'perks': perks,
      if (color != null) r'color': color,
      if (onsiteConverter != null) r'onsiteConverter': onsiteConverter,
      if (cardPicture != null) r'cardPicture': cardPicture,
      if (translation != null) r'translation': translation,
    });