Input$LoyaltySettingsPrelevelInput constructor
Input$LoyaltySettingsPrelevelInput({
- String? name,
- Input$PictureInput? picture,
- int? lossAmount,
- int? period,
- int? lossPoints,
- int? turnoverPoints,
- bool? turnoverGoalEnabled,
- bool? frequencyGoalEnabled,
- int? inactivityCycle,
- Input$LoyaltySettingsPrelevelPerksInput? perks,
- String? color,
- Input$LoyaltySettingsOnsiteConverterSetPrelevelInput? onsiteConverter,
- Input$PictureInput? cardPicture,
- List<
Input$PrelevelTranslationInput> ? translation,
Implementation
factory Input$LoyaltySettingsPrelevelInput({
String? name,
Input$PictureInput? picture,
int? lossAmount,
int? period,
int? lossPoints,
int? turnoverPoints,
bool? turnoverGoalEnabled,
bool? frequencyGoalEnabled,
int? inactivityCycle,
Input$LoyaltySettingsPrelevelPerksInput? perks,
String? color,
Input$LoyaltySettingsOnsiteConverterSetPrelevelInput? onsiteConverter,
Input$PictureInput? cardPicture,
List<Input$PrelevelTranslationInput>? translation,
}) =>
Input$LoyaltySettingsPrelevelInput._({
if (name != null) r'name': name,
if (picture != null) r'picture': picture,
if (lossAmount != null) r'lossAmount': lossAmount,
if (period != null) r'period': period,
if (lossPoints != null) r'lossPoints': lossPoints,
if (turnoverPoints != null) r'turnoverPoints': turnoverPoints,
if (turnoverGoalEnabled != null)
r'turnoverGoalEnabled': turnoverGoalEnabled,
if (frequencyGoalEnabled != null)
r'frequencyGoalEnabled': frequencyGoalEnabled,
if (inactivityCycle != null) r'inactivityCycle': inactivityCycle,
if (perks != null) r'perks': perks,
if (color != null) r'color': color,
if (onsiteConverter != null) r'onsiteConverter': onsiteConverter,
if (cardPicture != null) r'cardPicture': cardPicture,
if (translation != null) r'translation': translation,
});