Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api.fromJson constructor
Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api.fromJson()
Implementation
factory Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api.fromJson(
Map<String, dynamic> json) {
final l$push = json['push'];
final l$deduct = json['deduct'];
final l$check = json['check'];
return Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api(
push: l$push == null
? null
: Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api$push
.fromJson((l$push as Map<String, dynamic>)),
deduct: l$deduct == null
? null
: Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api$deduct
.fromJson((l$deduct as Map<String, dynamic>)),
check: l$check == null
? null
: Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api$check
.fromJson((l$check as Map<String, dynamic>)),
);
}