Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api.fromJson constructor

Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api.fromJson(
  1. Map<String, dynamic> json
)

Implementation

factory Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api.fromJson(
    Map<String, dynamic> json) {
  final l$push = json['push'];
  final l$deduct = json['deduct'];
  final l$check = json['check'];
  return Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api(
    push: l$push == null
        ? null
        : Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api$push
            .fromJson((l$push as Map<String, dynamic>)),
    deduct: l$deduct == null
        ? null
        : Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api$deduct
            .fromJson((l$deduct as Map<String, dynamic>)),
    check: l$check == null
        ? null
        : Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$api$check
            .fromJson((l$check as Map<String, dynamic>)),
  );
}