Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$unitValue constructor

Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$unitValue({
  1. double? amount,
  2. Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$unitValue$currency? currency,
})

Implementation

Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus$wallet$coin$unitValue({
  this.amount,
  this.currency,
});