Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold.fromJson constructor

Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold.fromJson(
  1. Map<String, dynamic> json
)

Implementation

factory Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold.fromJson(
    Map<String, dynamic> json) {
  final l$bonus = json['bonus'];
  final l$timer = json['timer'];
  return Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold(
    bonus: (l$bonus as List<dynamic>?)
        ?.map((e) =>
            Query$getQuestActivitiesByQuest$getQuestActivitiesByQuest$activity$action$definition$game$sliding$threshold$bonus
                .fromJson((e as Map<String, dynamic>)))
        .toList(),
    timer: l$timer == null
        ? null
        : fromJson$Enum$GameTimerEnum((l$timer as String)),
  );
}