CopyWith$Input$GameContentInput<TRes> constructor

CopyWith$Input$GameContentInput<TRes>(
  1. Input$GameContentInput instance,
  2. TRes then(
    1. Input$GameContentInput
    )
)

Implementation

factory CopyWith$Input$GameContentInput(
  Input$GameContentInput instance,
  TRes Function(Input$GameContentInput) then,
) = _CopyWithImpl$Input$GameContentInput;