CopyWith$Input$GameInput<TRes> constructor

CopyWith$Input$GameInput<TRes>(
  1. Input$GameInput instance,
  2. TRes then(
    1. Input$GameInput
    )
)

Implementation

factory CopyWith$Input$GameInput(
  Input$GameInput instance,
  TRes Function(Input$GameInput) then,
) = _CopyWithImpl$Input$GameInput;