CopyWith$Input$GameIntegrationRewardInnerInput<TRes> constructor

CopyWith$Input$GameIntegrationRewardInnerInput<TRes>(
  1. Input$GameIntegrationRewardInnerInput instance,
  2. TRes then(
    1. Input$GameIntegrationRewardInnerInput
    )
)

Implementation

factory CopyWith$Input$GameIntegrationRewardInnerInput(
  Input$GameIntegrationRewardInnerInput instance,
  TRes Function(Input$GameIntegrationRewardInnerInput) then,
) = _CopyWithImpl$Input$GameIntegrationRewardInnerInput;